Payday 2 free on Steam right now

Developer Overkill has announced that they are giving away about 5 million copies of Payday 2 Game from now until June 21!

Payday 2 available for free in Steam page

Payday 2 available for free

This is great news for fans of Payday. All that you have to do right now is head over to the Steam page of the game and click Install, then, it will be added automatically to your library!
Players can also get acess to Payday 2 VR Beta when grabbing this game. Of course, this VR Beta will soon turn into the full version this year. And it costs nothing!
This VR version also supports crossplay. So players who try this version can play it with gamers using the standard version!
Besides, all of the game’s DLC has been removed. They now comes packaged in as part of the Ultimate Edition. Current owners of Payday 2 game who don’t own the DLC will have to shell out some cash to upgrade, though how much remains to be seen.

Head over to the Steam page to get the game right now!

New dance emotes in Overwatch

Beaking news about Overwatch game:  More dance emotes to the shooter will be added in the upcoming Anniversary update!

New dance emotes to the shooter in Overwatch

Blizzard is adding more dance emotes in its upcoming Anniversary update. Some of these were shown off in trailer.

References to a new Gladiator vs. Challenger mode that could come to Overwatch in the new Anniversary update and voice lines have been discovered.

You can check out PVP Live to get more information and remours about Overwatch mode and features.

New dance emotes in Overwatch

Besides, Blizzard has teased the new Arena maps coming to Overwatch with the Anniversary update. They also confirmed that the Overwatch anniversary event will start next week. So players are going to have the opportunity to unlock more unique loot.

An art book as well as comic anthology is now available to preorder.

In the mean time, you can visit this place to play bullet force games and various online games.

Bullet Force – Multiplayer

(88%) multiplayer

You know it, one game is like another, still the same. Nearly identical maps, user environment, appearance, and even a game mechanism. There are just handful of unique great games. And I do not afraid to say, that Bullet Force is one of them. I do not want talk about unique maps, weapons, or multiplayer mode, many of these stuff are also in other games. However, what miss there, it is an individualization.

Thanks to features like purchasing weapons and their extensions (lasers, camouflages and others), selection of perks for own game advantage (faster run, shorter reloading time and again many others) is every soldier / player in the game so a little unique. Beside this, the game allows also set limitations for players in a room – you can set e.g. maximal allowed ping, entry only with a password, or maximum number of players in a room. After every round the game displays a ballot box and players vote about the next map to playing. Shortly, if you have been looking for a great game to play, you have just found it. Invite your friends and have fun with Bullet Force: Multiplayer.

Bullet Force is a solid multiplayer base and frantic shooter, though really unoriginal.

INCOMING CALL OF DUTY:

In addition to the similarity with the classic episodes of Call of Duty, what strikes of Bullet Storm is extremely soft approach to the freemium model: the developer wanted to avoid at all costs to make a pay-to-win, and so has introduced a progression that allows everyone to unlock the same perk and the same weapons, limiting the paid content almost exclusively to the aesthetic customizations. It is also for this reason that the learning curve is not steep and disastrously allows novices to score some killed during the first few games, according to well-established canons that often emphasize and willingly fortunate to happen behind the other players and thus eliminating them without too much trouble, looking at the same time as those in the same way will shoot at us. The touch controls are well organized and responsive, though it seems a resounding failure to use a separate fire button instead operate the autofire when an enemy is in our sights. The reasons behind our concerns are likely to be clear and obvious to anyone who has never tried a moving shooter: use auto focus allows you to move with greater ease and gives dynamism and speed to action, whereas having to manually pull the trigger actually creates two separate mechanisms that result in the execution of slowness and cumbersome. Beyond this, the use of asset rather general and the Bullet Storm initial concept make the title inevitably anonymous and not very original, but it’s a relatively small price to pay when you consider the positive aspects of the production, which puts undoubtedly one of the best multiplayer shooter for iOS and Android devices.

 Bullet Force is one based multiplayer shooter obviously inspired by Call of Duty, has four traditional modes, seven maps and a progression system that lets you unlock new perks and equipment without having to deal with the restrictions of the freemium model. The end result is amazing for the quality and experience of matchmaking in general, it revealed fluid and frenetic while net to the lack of an option for automatic fire, which would have made much more immediate and enjoyable gameplay.

Bullet Force Game Introduction

Bullet Force is an upcoming first-person shooter. Jump aboard a new multiplayer experience, prepare your arms and ready your weapons. Grab your friends and experience a true war like experience. Select from over 6 weapons (and counting) and drive vehicles including an MRAP and a military tank. Not only this, but you are given a complete choice with fully customizable load outs, to create your ultimate solider. If the multiplayer scene does not strike your eye, Bullet Force offers a complete single player campaign, along with singleplayer game.

Description Bullet Force:

Bullet Force is a fast-pace modern action FPS. The best multiplayer First Person Shooter of 2017. This top action FPS has 4 exciting multiplayer game modes, including Free for All, Team Deathmatch, Gun Game, and Conquest (Capture flags).

Customize your loadout with skins, primary, secondary, and throwable weapons. Unlock and equip perks to give your class an extra edge. Amazing gun and player skins show off your unique style. Take out your enemies using a variety of primary weapons including snipers, sub-machine guns, and assault rifles. Switch to a handgun or butterfly knife to finish them off.

Customize your Player name and clan tag. In game chat to cheer each other on. 7 incredible maps provide a ton a FPS variety from game to game. Yielded by many as the best First Person Shooter multiplayer experience.

Create your own password protected lobby for friendly or clan battles, or join an existing lobby through Quick Play mode. Unique player names and custom clan tags let players know who you are and who you represent on the battlefield.

New Bullet Force feature:

Added ability to buy 3 new loadouts (Delta, Echo, Foxtrot) in the Customize menu

– Added a new gun for early access, the M60

– Added a new gold-exclusive gun, the Desert Eagle

– Added a new camo, “Bricks”

– Increased AK47 damage to make it a 3-shot kill in close range, and slight decrease to recoil

– Nerfed RPG damage and splash range

– Increased MP5’s hip fire and automatic accuracy, slightly decreased damage

– Added support button in settings

– Fixed out-of-bounds glitch on Outpost

Bullet force available on iOS

For the past year and a half or so, Lucas Wilde has been constructing what he hoped would be the ultimate first-person shooter for mobile devices, and after soft-launching on Android quite some time ago and again on iOS just last month, Bullet Force [Free] is now officially available.

The first-person shooter on touchscreens has been a tough nut to crack. Many have tried and failed, and a few have been pretty darn good, but there hasn’t been one that truly captures the fun of shooters AND plays well on a touchscreen since, in my opinion, Ngmoco’s Eliminate Pro way back in 2009. Lord how I miss that game. Anyway, after the iOS soft launch of Bullet Force last month I took the plunge, and for the first time since those days back in 2009 and 2010, I got that same feeling of fun from playing a first-person shooter on my phone.

This isn’t to say that everyone will have an easy time playing a game like Bullet Force on the touchscreen. It’s something you really have to put some practice into, but when things start to click and you have the buttons situated on the screen just right then you’ll be surprised by just how well a shooter can play without physical buttons. Bullet Force features a fully customizable HUD, as well as a ton of options in terms of making multiplayer matches. There’s a single-player component too which allows you to face off against static enemies across all the game’s maps, which is fun in a mini-game sort of way and is also an excellent way to practice getting used to the game and your control setup before heading online. Make no mistake though, the bread and butter of Bullet Force is its online component.

The game is free to play, and it’ll take me some more time to see how balanced it all is in the long run, but all through my time with the soft-launch version and my brief time with this officially launched version this morning, there’s nothing that’s come into play that’s hindered my enjoyment. There’s lots of new weapons and custom camos to unlock, and just one hard IAP currency which you can also earn through opt-in video ads. Most crucially there are no energy timers or any of that nonsense. This is a very skill-based game, so all the money in the world and all the fanciest weapons won’t help you against someone who is just plain better than you. I’m sure I’ll have some more to say about Bullet Force in time, but for now if you’re into FPS games and would like a new one to try out on your iOS device, give the free download a shot and find some competition or talk strategies with other players by visiting our forums.

The Curious Case of Bullet Force

How one teenager is making a fascinating online first-person shooter for mobile.
If you want to know how far along game development has come in the past decade or so, Bullet Force is proof. In 2006, Call of Duty was still a World War II shooter and hadn’t dramatically altered the FPS landscape by going to modern combat. Multiplayer on the previous generation of consoles was not a guarantee because of the difficulty of net code. Heck, the idea of playing a full-fledged first-person shooter with online play on the go was only coming to fruition through the PSP and Nintendo DS, with limited titles available that could do that.
Flash forward a decade later, and we have games like Bullet Force. This is a modern warfare first-person shooter, on mobile, with full-fledged online play against other players. Oh, and this game was made by an 18-year-old who just graduated high school named Lucas Wilde.
Feel old yet?
Bullet Force is impressive in large part because it’s made in Unity by a teenager, but the game itself is pretty solid. It tackles a lot of the genre standards, with maps that take place outside, with scenarios like offices and prisons that come into play as well. Multiplayer is the core game mode here, with team deathmatch, point-control conquest, and gun game modes available. And this all takes place in 20-person matches. The game is fun, if not a bit standard, but that’s fine. It knows what it’s doing and is trying to be a fun game for people who want a fun, standard first-person shooter on mobile. I’ve enjoyed playing it in early builds as it’s come along.
Feel old yet?
Bullet Force is impressive in large part because it’s made in Unity by a teenager, but the game itself is pretty solid. It tackles a lot of the genre standards, with maps that take place outside, with scenarios like offices and prisons that come into play as well. Multiplayer is the core game mode here, with team deathmatch, point-control conquest, and gun game modes available. And this all takes place in 20-person matches. The game is fun, if not a bit standard, but that’s fine. It knows what it’s doing and is trying to be a fun game for people who want a fun, standard first-person shooter on mobile. I’ve enjoyed playing it in early builds as it’s come along.
The visuals have dramatically improved, and the game feels better with each update. It might not win any awards, but the developer won a scholarship to attend Apple’s World Wide Developer Conference in 2016.
What this all shows is that game development has come such a long way. Engines like Unity allow developers to create titles that otherwise would have taken large teams months if not years to create and to do so with less manpower and less work.
In fact, the scale has shifted so much that as we see, anyone with enough will to do so can make the online first-person shooter of their dreams. Especially considering that Unity is free to try out, and is accessible to those who don’t know programming. I’ve talked to one of the developers at Naquatic who said that he didn’t know how to program when he first started making games in Unity. While programming helps, and any game development is going to impart some understanding of coding, the barrier to entry is not “you need to know how to code.” This game should be inspirational, that anyone can make a promising and fun game, no matter who they are.
The other thing that’s fascinating about Bullet Force is the way that social media and streaming plays a role in the game’s development. Lucas Wilde has all throughout development interacted with players of the beta version of the game on Twitter, regularly crowdsourcing information on desired features, and getting feedback from the crowd on how changes to builds are performing. He even has a dedicated audience of fans on platforms like Mobcrush – I’ve streamed the game and gotten some of his fans who have shown up, and seen people excited when he pops into an unrelated stream.
There’s a good chance he’s better at marketing games than many other developers are, too.
And that’s part of why this is so fascinating. It’s not just that it’s an impressive game made by one teenager. It’s the fact that you have a developer who’s using powerful tools – both concrete in terms of development and more ethereal in terms of marketing – to help make a game and get the word out to players. And not only is the game a fun first-person shooter, but it’s rather inspiring because for anyone who says they want to make a game, well, this guy’s making a game he loves for an admiring audience while he’s in an exciting time of his life.
What’s stopping you, or anyone else?
Bullet Force is available in early access on Google Play.